Designing Great Puzzles
The Do’s and Don’ts
Made for
Creatives • Indie Game Developer • Game Design Starter • Advanced Game Designer
Level
Beginner & Advanced
Time
Minutes
1
The Art of a Good Puzzle:
What Makes Players Think and Smile
A great puzzle is like a dance between the designer and the player. It challenges, intrigues, and rewards, all while keeping the player engaged. But what separates a satisfying puzzle from one that frustrates or bores? Let’s uncover the essential ingredients of a well-designed puzzle.
1.1 Clarity is Key
Players need to understand what they’re trying to solve. A puzzle without clear goals is like giving someone a maze with no exit—it’s not fun; it’s confusing. Make the objective visible and intuitive, even if the solution requires deeper thinking.
Take Portal, for example. Each test chamber introduces clear rules, like the relationship between portals and momentum. Players know what they need to do, even if they’re not sure how to do it yet.
Quick Tip: Show, don’t tell. Use environmental cues or visual hints to communicate the goal. Trust your players to figure things out without a tutorial wall of text.
1.2 The Sweet Spot:
Challenging, but Fair
A puzzle should stretch the player’s mind, but not to the breaking point. It’s a balance of complexity and accessibility. The best puzzles make players feel clever when they solve them, not lucky or frustrated.
The Witness: Its puzzles build upon a simple concept: connecting lines on grids. But with each new area, the mechanics evolve, layering on new rules that challenge players without feeling unfair.
Quick Tip: Start with easy puzzles to teach the mechanics, then gradually increase the difficulty. This progression builds confidence and keeps players motivated.
1.3 Creativity Over Complexity
A puzzle doesn’t need to be overly complicated to be memorable. Sometimes, the simplest ideas are the most brilliant. Creativity lies in the execution, not the amount of steps it takes to solve.
Look at Baba Is You. The game uses basic word and logic mechanics, but its innovative design allows players to bend and break the rules in unexpected ways. Each solution feels like a “Eureka!” moment because the puzzle design encourages experimentation.
Quick Tip: Focus on unique mechanics or twists that make your puzzles stand out. Complexity should enhance, not overshadow, the fun.
1.4 Reward the Player
Solving a puzzle should come with a sense of accomplishment. Whether it’s unlocking a new area, revealing a piece of the story, or simply a satisfying animation, rewards validate the player’s effort and keep them engaged.
In Zelda: Breath of the Wild, solving shrine puzzles often rewards players with Spirit Orbs and small cinematic flourishes. These moments celebrate the player’s success, making the effort feel worthwhile.
Quick Tip: Think about what players gain emotionally and mechanically when solving a puzzle. Even a small payoff can go a long way.
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2
Common Pitfalls:
How to Avoid Frustrating Your Players
Designing puzzles is a delicate craft, and even a small misstep can turn excitement into frustration. Let’s break down some common pitfalls that puzzle designers face—and how you can steer clear of them to keep your players engaged and happy.
2.1 Unclear Goals:
What Am I Even Solving?
One of the quickest ways to lose a player’s interest is by presenting a puzzle with no clear objective. If players don’t know what they’re solving or why it matters, they’ll feel aimless and frustrated.
For example, in some early adventure games, players were often dropped into environments filled with interactable items but given no context for their purpose. Clicking everything blindly is not a puzzle—it’s busywork.
How to Avoid It:
- Clearly communicate the goal through visuals, dialogue, or environmental design.
- Use subtle hints to nudge players in the right direction if they seem stuck.
2.2 The “Pixel Hunt” Problem
If players need to find one tiny, obscure element to proceed, they’ll spend more time annoyed than engaged. This issue often arises when puzzle solutions rely on hidden objects or overly specific actions that players are unlikely to stumble upon naturally.
Consider the frustration of needing to find a specific, barely visible key in a cluttered room. Instead of solving a clever challenge, players feel like they’re searching for a needle in a haystack.
How to Avoid It:
- Ensure important elements are noticeable, either through placement or subtle highlighting.
- Avoid solutions that require trial-and-error searching.
2.3 Overcomplicating the Solution
While complexity can make a puzzle engaging, overdoing it often leads to confusion. If a solution requires too many obscure steps or relies on logic that’s too abstract, players might give up entirely.
An example: puzzles that demand knowledge outside the game, like solving a riddle based on a rare historical fact. While clever in theory, these puzzles alienate players who don’t share the designer’s specific knowledge.
How to Avoid It:
- Keep solutions logical within the context of your game world.
- Playtest extensively to ensure puzzles feel challenging but solvable.
2.4 Breaking the Flow
A poorly placed puzzle can disrupt the overall flow of the game. For example, inserting a challenging logic puzzle in the middle of an intense action sequence can feel jarring and pull players out of the moment.
Inconsistent pacing not only frustrates players but can also make puzzles feel like chores rather than rewarding challenges.
How to Avoid It:
- Consider the pacing of your game and how puzzles fit into the rhythm.
- Place puzzles in areas where players naturally expect to slow down and think.
2.5 No Room for Experimentation
Players enjoy puzzles when they feel like they’re exploring possibilities. If the solution is too rigid or punishes experimentation, players may feel restricted and disheartened.
In Braid, for instance, players can experiment with time manipulation to uncover solutions. The freedom to try different approaches makes the puzzles feel rewarding, even when players fail along the way.
How to Avoid It:
- Allow for multiple solutions whenever possible.
- Make failure a learning opportunity rather than a punishment.
2.6 Lack of Feedback
A player presses a button. Nothing happens. Was it the wrong move? Or did something change elsewhere in the level? A lack of clear feedback leaves players second-guessing their actions, which leads to frustration.
For example, in a well-designed game like Portal, every action produces immediate feedback—whether it’s the appearance of a portal, the movement of a platform, or an encouraging remark from GLaDOS.
How to Avoid It:
- Ensure every action has a visible or audible reaction, even if it’s just a small indicator.
- Use animations, sound effects, or environmental changes to guide players.
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3
Building Seamless Puzzle Experiences
A great puzzle isn’t just a standalone challenge—it’s a natural part of the game’s world and story. When puzzles feel integrated, they enhance the immersion and make the game’s world feel alive. Let’s explore how to craft seamless puzzle experiences that fit effortlessly into your game.
3.1 Tying Puzzles to the Narrative
A puzzle should never feel like a roadblock—it should feel like a logical extension of the story. When players solve a puzzle, it should bring them closer to understanding the world or advancing the plot.
Take Inside. The puzzles blend into the eerie narrative of survival and experimentation. Each challenge feels like a natural part of the protagonist’s journey, deepening the unsettling atmosphere.
How to Do It:
- Design puzzles that reflect the game’s theme. For example, if your game is about escape, focus on challenges like unlocking doors or evading traps.
- Use puzzles to reveal lore or character backstory. Solving a riddle could unlock a hidden diary or trigger a flashback.
3.2 Embedding Puzzles in the Environment
Environmental puzzles are some of the most immersive because they make players interact with the world itself. Instead of presenting puzzles as isolated minigames, integrate them into the surroundings.
In The Legend of Zelda: Breath of the Wild, shrines often use environmental elements—like wind, fire, or magnetism—to create puzzles that feel like part of the game’s natural world.
How to Do It:
- Use the environment to guide players. Place visual or audio cues, like worn-out footprints or faint echoes, to hint at the puzzle’s solution.
- Keep it logical. If a lever moves a platform, ensure it’s visually connected so players understand the relationship.
3.3 Aligning Puzzles with Gameplay Mechanics
Puzzles should complement the core gameplay rather than feeling like a completely different game. If your mechanics are about movement, for instance, create puzzles that challenge how players use that movement.
Portal is a masterclass in this. The portal gun is central to both the puzzles and the gameplay, creating a cohesive experience where solving puzzles feels like playing the game, not pausing it.
How to Do It:
- Focus on your game’s core mechanics and build puzzles around them.
- Avoid introducing mechanics solely for one puzzle unless they’re essential to the broader game.
3.4 Rewarding Exploration with Optional Puzzles
Not every puzzle needs to be mandatory. Optional puzzles can reward curious players with bonus content, lore, or powerful upgrades, encouraging exploration and replayability.
In Hollow Knight, players who delve into hidden areas often find challenging puzzles that lead to rare charms or pieces of the game’s mysterious history.
How to Do It:
- Place optional puzzles off the beaten path to reward exploration.
- Offer meaningful rewards that feel worth the effort—whether it’s story details, rare items, or hidden areas.
3.5 Testing for Seamlessness
Playtesting is key to ensuring your puzzles feel natural and integrated. Watch how players interact with your puzzles:
- Are they engaging with the environment as intended?
- Do the puzzles flow naturally with the gameplay?
- Does solving a puzzle feel like progress, not an interruption?
Iterate based on feedback to make sure the puzzles enhance the overall experience rather than detract from it.
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Closing Thought
Seamless puzzles transform games into rich, interactive worlds where every challenge feels meaningful. When puzzles complement the narrative, mechanics, and environment, they elevate the entire experience.
Now it’s your turn: What kind of puzzle will you design next? And how will it draw players deeper into your game’s world?
What you have learnt
The Art of a Good Puzzle
- Puzzles should be clear, challenging yet fair, and reward creativity over unnecessary complexity.
- Players need clarity about their goal and should feel a sense of accomplishment upon solving.
Common Pitfalls
- Avoid unclear goals, overcomplicated solutions, and lack of feedback.
- Ensure puzzles fit naturally into the game’s pacing and allow for experimentation.
Building Seamless Puzzle Experiences
- Integrate puzzles into the narrative, environment, and core mechanics.
- Use optional puzzles to reward exploration and enhance immersion.
Congratulations!
You have read the entire chapter!